So it's been quite a while since I've posted, which is because I seem to have a way of distracting myself from doing one task by attempting to do a million others. Of course, I like to keep myself busy and productive, as I find sitting around doing nothing very depressing and pointless. So, although I've been getting pretty far with the 3D Enterprise, I suddenly decided to take a break from that and see if I couldn't make something of my own design. I began experimenting by creating a quick model of my Locust-class aircraft and a mechanical entity from
The Lord's Legacy. Both of those only were started and put on hold until I finished some other things, like a comic I am working on for a friend and job searching.
But something else also came in the middle of all this, which I had been planning for some time. Last Wednesday, I left with my sister and her boyfriend to San Diego, California to attend the internationally famous Comic Con there. I was not prepared at all for the sheer scale of this event and unfortunately, I was only able to acquire tickets for two of the four days. Amidst the confusion, however, I made my way over to the fantasy artist section and was pleased to find some artwork I could relate to (unlike most of the comic-related stuff).
The first one I managed to talk to was Jerry Vanderstelt, known for his unbelievably detailed and realistic Lord of the Rings prints that have been used in all sorts of posters and merchandise. I honestly could not believe that these things were all done in paint on a canvas. They all looked like production-quality movie photos and stills arranged seamlessly in character montages. He was quite happy to look at my portfolio, even though he said he wasn't particularly familiar with digital mediums. He was very kind and offered lots of advice, telling me about his process.
I walked only a few feet before a nearly passed out upon seeing a nearby booth. It was Todd Lockwood, whose artwork I had been idolizing for the past year. His artwork is very well known in the fantasy genre in the Dungeons & Dragons handbooks and merchandise as well as Magic: The Gathering and many others. I was almost afraid to speak to him because I had such respect for his art and I felt like mine was like the filth under his shoe. Nonetheless, I nervously asked him if he would look at my stuff and give me some pointers. He was a bit more scrutinizing than Mr. Vanderstelt, pointing out things that I hadn't even considered before. He also immediately knew that I had used Poser for some of my figure reference and told me I should throw the program away and hire models. His favorite piece of mine was the
Wrath of the Valar, since it seemed to have an excellent composition, had action, and a focal point.
On Sunday, I was lucky enough to arrive at the portfolio review tables just as soon as the woman from Wizards of the Coast was coming by to pick up the pile of dropped-off portfolios. She sat down with me and discussed my work for about fifteen minutes, where I recieved even more insight that was new to me. She suggested that I look into gaining a better understanding of various textures and apply them to my work. She also pointed out things about how certain things in my pieces made them look flat and uninteresting.
When I left that day, I realized that after all that was said, all three of these professionals agreed on one thing: "whatever you did on this dragon piece... keep doing it." My dragon piece, entitled
Etherion the Dragon Slayer, was unique amongst my portfolio as being one of the very few to include linework. All my other ones have focused on simply rendering while avoiding line to attempt to recreate realism. However, now I see that the line, even if just very faint, in aesthetically pleasing to the eye and I feel it is necessary for my future art to possess this. I am now inspired by this information revealed to me and am starting to get excited about possible new drawings, since I have not done one in quite some time.
Oh, and on a side note, I saw David Tennant from
Doctor Who there!